Let’s talk about : Top eSports players by 2019 winnings. eSports are a huge money industry this days and you will amazed by the amounts esports players make.
Kyle “Bugha” Giersdorfhas become an overnight sensation and one of the most iconic esports players of the year when he won the Fortnite World Cup at only 16-years of age. His achievement earned him a spot in the history books as well as $3 million in prize winnings. For his incredible performance at the Fortnite World Cup, Bugha also became the Esports Player of the Year and Esports PC Rookie of the Year. He earned both rewards during Esports Awards ceremony, which took place earlier in November. Besides $3 million he earned at the Fortnite World Cup Solo, Bugha also won four other smaller Fortnite tournaments and finished second at Fortnite Champion Series – Season X North America East – Week 3, where he pocketed $12,000. Discover additional details at Top 10 eSports Players.
Michigan Technological University (Michigan Tech) has announced the launch a varsity esports program, making it the first public university in the state to offer esports at the varsity level. Administered through the Michigan Tech Huskies Athletics Department, the program is already a member of NACE and a scholarship structure is in the works. According to Michigan Tech’s new esports website, gaming is an established part of the culture at the school. Adding esports as a varsity program is a natural fit. Esports align with the University’s goals and STEM initiatives to better prepare students for a future where technology causes rapid changes in the job market. It also provides the Athletics department with the ability to expand opportunities for student-athletes and connect with students who are not engaged in traditional sports.
With headlines like these, it’s tough to deny the popularity, growth, and influence of esports. Now that esports has everyone’s attention, colleges and universities across the country now believe that esports will play a crucial role in their identities. So in addition to developing a formal esports program, most colleges plan to offer highly coveted scholarships as an investment in the growth of their student bodies and programs.
Sentinels made their way on the list solely due to Fortnite and Kyle “Bugha” Giersdorf himself. At only 16-years of age, Bugha has become the Fortnite World Champion earlier in July, which earned him a staggering $3.000.000, making him one of many young esports millionaires. His achievement also won him the title of Esports PC Player of the Year and Esports PC Rookie Player of the Year at the Esports Awards ceremony which took place earlier in November. Seeing how Sentinels ended the year as one of the top 10 teams in prize winnings solely due to the performance of one of their players only goes to show how massive Fortnite and its competitive scene has become. Find additional info on Top 10 eSports Teams 2019.
A further 16 games will take place on Week Two this week starting with Washington Justice facing London Spitfire in what is now a must-win game for the current Champions, who then also face a tough second game later in the week when they take on the as-yet undefeated Huangzhou Spark in the first of four games on Sunday. Other key matches include a double-header for New York Excelsior against Los Angeles Valiant and then the winless Houston Outlaws, while the Philadelphia Fusion will hope to continue their positive start against the Florida Mayhem and the Dallas Fuel. At the other end of the table, the luckless Shanghai Dragons will continue their search for their first win in the Overwatch League after going all of last season without a win, as they have just one game this week against the Boston Uprising.
The most watched esports genres tend to be multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS) and fighting games. Some of the most popular esport games include League of Legends, Overwatch, Fortnite, Dota 2, Counter-Strike: Global Offensive, Rocket League, Street Fighter, Hearthstone, Heroes of the Storm and Call of Duty. In the coming year, the global esports economy will grow to $905.6 million. $694 million (77%) of this of this will be generated through sponsorship ($174 million), advertising ($359 million), media rights and content licenses ($161 million). A further $96 million will be generated from consumer spending on tickets and merchandise, while partnerships with game publishers will see another $116 million invested. Visit: onlineesports.com.